Hobby Unity Engine Pixel Art
About the Project
"Cold" is an adventure game heavily inspired by Gameboy graphics. Its color palette is less than 10. As the player, you will be exploring the vast wilderness and the giant castle that is devoid of people.
This is currently a work in progress.
Documentation / My Learning Notebook:
Platform: Web Browser (No Download Required)
Limitations: Does not currently play on mobile
Unity Engine Implementation, Artwork, Programming: Roxana Hasanat (me)
Dialogue system core uses the Conversa Plugin (3rd Party Asset)
At first, I had wanted to make a pixel castle as practice. Halfway through, I realized that my pixel art skills are pretty decent. I could make a world out of this. Thus, this castle became my inspiration for the world.
The original reference photo was found on a popular castle photos Instagram account.
Squirrel Quest Gameplay Plan
Laying out the story in a flow diagram. It is important to only note the basic chunks of action at this point. If this was a team project, we could brainstorm starting here and come to an agreement on what needs to happen.
Once the basic story is laid out, then comes the details for the gameplay. One by one, I wrote down what needed to happen in each node. In the footnotes, I have some ideas of what I need to implement in the engine to make it work. Starting simple and then iterating is the easiest way I can solve complex problems.
Designing the UI
The greatest part of making your own game is that you can make your own art without a long approval process. I created the sprites myself.
The general menu for games usually has the most common used functions. For my short game, it's important to know which items you have, and knowing what the controls are.
I thought about adding in a "Save" function but the game is planned to be only 20 minutes long. That function would be superfluous.